Analogue Games
Cross-source consensus on Analogue Games from 1 sources and 5 claims.
1 sources · 5 claims
How it works
Benefits
Dosage & preparation
Preparation
Evidence quality
Highlighted claims
- Families received 13 commercially available age-appropriate card games as part of the intervention. — Multimodal personalised executive function intervention (E-Fit) for school-aged children with complex congenital heart disease in Switzerland: a randomised controlled feasibility study
- The analogue games were selected to require skills such as rule memory, flexibility, impulse inhibition, and strategic thinking. — Multimodal personalised executive function intervention (E-Fit) for school-aged children with complex congenital heart disease in Switzerland: a randomised controlled feasibility study
- Families could play the analogue games when convenient but documented frequency and duration. — Multimodal personalised executive function intervention (E-Fit) for school-aged children with complex congenital heart disease in Switzerland: a randomised controlled feasibility study
- Analogue games were played a median of 9 times during the intervention. — Multimodal personalised executive function intervention (E-Fit) for school-aged children with complex congenital heart disease in Switzerland: a randomised controlled feasibility study
- Analogue games ranked second among intervention components for enjoyment. — Multimodal personalised executive function intervention (E-Fit) for school-aged children with complex congenital heart disease in Switzerland: a randomised controlled feasibility study