Digital Resilience-Based Course-Game Intervention
Cross-source consensus on Digital Resilience-Based Course-Game Intervention from 1 sources and 6 claims.
1 sources · 6 claims
Uses
How it works
Benefits
Preparation
Highlighted claims
- The intervention combines routine standard care with a 7-week digital resilience-based course-game programme delivered through WeChat. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- After completing the course sessions, participants unlock a serious game for applying and reinforcing resilience skills. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- The course module consists of seven weekly sessions aligned with resilience factors and psychological empowerment. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- The course module uses multiple media formats and interactive questions within a narrative storyline. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- Voice-over narration and flexible access are intended to reduce cognitive load and improve accessibility. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- The game aims to help participants transfer resilience knowledge into behaviour through low-risk simulated situations. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol