Gamification
Cross-source consensus on Gamification from 1 sources and 5 claims.
1 sources · 5 claims
How it works
Benefits
Preparation
Highlighted claims
- Gamification uses game design elements in non-game contexts to make activities more engaging. — Development and investigation of the efficacy of an interactive, web-based game exercise system (ApnoeaTheraPlay) for individuals with obstructive sleep apnoea syndrome: study protocol for a randomised, single-blind, controlled trial
- The intervention will include at least two games for each of four exercise modules. — Development and investigation of the efficacy of an interactive, web-based game exercise system (ApnoeaTheraPlay) for individuals with obstructive sleep apnoea syndrome: study protocol for a randomised, single-blind, controlled trial
- ApnoeaTheraPlay uses badges and progress charts to increase motivation and participation. — Development and investigation of the efficacy of an interactive, web-based game exercise system (ApnoeaTheraPlay) for individuals with obstructive sleep apnoea syndrome: study protocol for a randomised, single-blind, controlled trial
- In digital health, gamification may improve exercise adherence, satisfaction, motivation, behavioural change and social connection. — Development and investigation of the efficacy of an interactive, web-based game exercise system (ApnoeaTheraPlay) for individuals with obstructive sleep apnoea syndrome: study protocol for a randomised, single-blind, controlled trial
- Exergames may make repetitive therapeutic tasks more motivating and support effective treatment. — Development and investigation of the efficacy of an interactive, web-based game exercise system (ApnoeaTheraPlay) for individuals with obstructive sleep apnoea syndrome: study protocol for a randomised, single-blind, controlled trial