Social Participation
Cross-source consensus on Social Participation from 1 sources and 6 claims.
1 sources · 6 claims
Uses
Risks & contraindications
Evidence quality
Other
Highlighted claims
- The primary endpoint is social participation immediately after the intervention, measured by the USER-P Frequency subscale. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- The trial is designed to improve social participation among stroke survivors with limb dysfunction. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- USER-P subscale scores are normalized to 0-100, with higher scores indicating better participation frequency, restrictions, or satisfaction outcomes. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- Social participation impairment after stroke is associated with poorer quality of life, psychological distress, and mortality. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- Some stroke survivors retain physical capacity for community engagement but still face psychological and adaptive barriers. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol
- Existing social participation interventions are described as limited and often under-address psychological and behavioural mechanisms. — Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol