VR Hardware and Software
Cross-source consensus on VR Hardware and Software from 1 sources and 4 claims.
1 sources · 4 claims
How it works
Preparation
Comparisons
Highlighted claims
- The intervention uses a Meta Quest 2 headset controlled through a OnePlus Nord 3 5G smartphone. — Exploring customised virtual environments in patients with cognitive decline and responsive behaviours: protocol for a proof-of-concept and feasibility study in a long-term care facility (iEMBRACE)
- The smartphone connects to the VR headset over Wi-Fi so operators can select and adjust the virtual environment in real time. — Exploring customised virtual environments in patients with cognitive decline and responsive behaviours: protocol for a proof-of-concept and feasibility study in a long-term care facility (iEMBRACE)
- The VR environments were developed in Unity using C# and assets from multiple external repositories. — Exploring customised virtual environments in patients with cognitive decline and responsive behaviours: protocol for a proof-of-concept and feasibility study in a long-term care facility (iEMBRACE)
- The environments deliberately include both realistic and stylised visual styles to study which are most engaging, relaxing, or comfortable for participants. — Exploring customised virtual environments in patients with cognitive decline and responsive behaviours: protocol for a proof-of-concept and feasibility study in a long-term care facility (iEMBRACE)